Post by Admin on Jan 9, 2021 19:30:14 GMT
Ninja
Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms—appearing and disappearing seemingly at a whim.
3rd Level Features
Unarmored Defense: Beginning at 3rd level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms—appearing and disappearing seemingly at a whim.
3rd Level Features
Ki Control: Starting at 3rd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You have a pool of ki points equal to 1 + half your rogue level.(rounded down)
You can spend these points to fuel various ki features. You start knowing three such features: Ghost Step, Great Leap, and Ki Dodge. You learn more ki features as you gain levels in this class.
When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
- Ghost Step:
A ninja can spend one use of their ki power to become invisible until the end of their turn. Using this ability is a bonus action. At 11th level, a ninja may choose to become ethereal when using ghost step instead of becoming invisible. - Great Leap:
A Ninja can spend one use of their ki power as part of jumping. The Ninja will be considered to have moved 10ft even when making a standing long jump or a standing high jump. Consider their dexterity instead of strength for distance. This ability can be used only if she is wearing no armor and is not over their carrying capacity. In any case, each foot you clear on the jump costs a foot of movement. At 11th level, you can use great leap to run up a vertical surface or across a horizontal liquid surface up to your move speed. If you start your next turn still on those surfaces you must spend another ki point or lose the ability to stand there. - Ki Dodge:
A Ninja can spend one use of their ki power to use the dodge action as a bonus action instead. At 11th level, you have an additional +1 ac when using Ki Dodge.
Acrobatics: Starting at 3rd level, a ninja gains a +5ft to their land speed, climb speed, and to jump distance. This bonus increases to +10 at 7th level and +15 at 10th level.
Poison Use: You gain the poisoner's kit tool proficiency.
9th Level Features
Ghost Strike: At 9th level, a ninja can spend one use of their ki power to strike ethereal and incorporeal creatures. They can also use this ability to strike foes on the Material Plane normally while they themselves are ethereal(for example, while using her ghost step ability).
A Ghost strike ignores any and all resistances, but not immunities.
You can activate the ghost strike ability after you hit a creature.
Quickened Poison: At 9th level, at the start of your turn you can choose to poison your weapon by reducing your move speed by half. This is done as part of your movement essentially.
13th Level Feature
Ghost Mind: At 13th level, a ninja gains advantage on saves versus divination spells and is always aware when one has been used on them. In the case of spells that scry an area the ninja would be in(such as scrying or arcane eye), the ninja is undetectable though the spell will appear to be working as intended. Ghost Sight: At the cost of one use of ki power, the ninja can see invisible, ethereal, and incorporeal creatures as if they were on the material plane. This ability lasts for one hour.
17th - Archetype Feature
Ghost Walk: A 17th-level ninja can spend two uses of their ki power to enter the Ethereal Plane for an extended period of time. This ability functions as the etherealness spell.
Ki Master: At 17th level, the ninja's ki point limit becomes 5 + half the rogues level.